Iterative Technology Approaches to a Media Distribution Strategy

As a small to medium-sized media company with a large catalog of digital media, finalizing a technology strategy to allow wide online distribution is a critically important task. It can also seem a daunting one. Vendors and potential partners are likely knocking on the door, each bringing a unique view of the technology problem and how their service or product can solve these needs. Consumer pressure also abounds, as each passing week sees new tools and portals for online media consumption. Certainly, Content Delivery Network (CDN) vendors, bandwidth providers, and full-services media-oriented solutions are in the mix. How should a small to mid-sized media distributor proceed?

A Sea of Solutions

The recent rise in the number of services available to the consumer, the semi-professional artist, and even to the media company directly has been significant. There are currently dozens of solutions that can meet various needs within the media distribution space. There are also any number of internally-deployed systems and infrastructures to handle the distribution tasks. We have observed a number of common pitfalls when medium-sized media outfits tackle this landscape, especially when the unit functions under a larger corporate ownership umbrella:

  • Corporate-wide, large-scale, all-or-nothing partnerships typically, especially in the highly competitive environment facing today’s media enterprises, leave no room for market testing and fail much more often than they are successful.
  • Group-by-group expirementation with consumer tools, while in most cases not harmful, usually is not quantifiable in terms of return. Creating a MySpace page, because it seems like the thing to do, and then collecting friends is not a standalone distribution strategy.
  • Internal technology efforts become mired in the internal workings of a large corporation, one which is not necessarily a technology corporation.

Flexible Experimentation is Key

The number of large-scale distribution programs that have launched, and subsequently failed, in recent years and months is often staggering. It is our belief that for the majority of small to medium-sized media companies, an effective strategy rests on the ability to experiment within campaigns. In a lesson taken from modern software engineering practices, an iterative strategy can often prove highly effective for a number of reasons:

  • By reducing internal cycle time and overhead, you can get in front of niche consumers with innovative new promotional vehicles quickly, and build a reputation by doing so.
  • By limiting the initial outreach to less-critical media properties, you can gain valuable insight on what works and what doesn’t, without risking the mission-critical properties.
  • By spending less time on organization-wide analysis and coordination, you can focus on deploying the solution quickly and spending that time to analyze and understand its impact, strengthening your overall strategy with each new piece of knowledge.
  • When it is appropriate to roll the strategy into a unified whole, potentially for use across all media properties, the insight and data obtained from the smaller-scale initiatives will be invaluable.

Given this, how can you adopt these types of flexible practices?

Recommendations

The challenge, then, becomes one of balancing the substantial capability made available by consumer-oriented services with the need to measure return and iteratively form the overall strategy through a series of learning exercises. To this end, we have found that often smaller technology firms with existing technology bases can offer a compelling solution during this phase of strategy development. Computing and data-serving platforms such as those available from Amazon (EC2 and S3) can greatly increase the robustness and speed of deployment for these solutions, allowing them to be offered as “for real” services for a fraction of the cost of large-scale CDN partnerships. The resources freed up by not involving a corporation-wide internal IT effort or large-scale partnership can then be put to use in gathering and understanding analytical data from these next-generation campaigns.

Over time, the value a media company can derive from a series of low-cost campaign deployments, in terms of strategic refinement, hands-on experience with the new technologies and user-interaction models, and avoiding costly and embarrassing mistakes, far outweighs that available from traditional closed-loop analysis.

Social Commerce at Ad:Tech 2006

The “Social Commerce” panel I spoke on Tuesday at Ad:Tech has been receiving praise as one of the best of the conference. I think it is deserved, though not due to any self-importance or coolness of the companies represented. The panel was great because everyone came ready to share their thoughts, learned lessons, and advice on how to engage social networks with tools for commerce – how to mashup the worlds of socialization with the traditionally closed silos of financial transactions.

Much respect to Stephen DiMarco of Compete for employing a format which helped limit the all-to-familiar powerpoint abuse issues at most events like these. Each person was given one question to answer using one slide and about ten minutes of time. Everyone abided by the rules, resulting in useful information being shared with the few hundred strong audience.

According to the Ad:Tech blog post on the panel, I said this at one point:

“Most social sites lean heavily on the audience to build the content and evangelize. To do this, he emphasizes exposing consumers to a deeper amount of content to encourage additional engagement.” Sounds good to me! I tend to go into auto-pilot mode when I get onstage, always saying interesting and sometimes profound things, but not really remembering any of it later.

Jeffrey Taylor, founder of Monster.com, and most recently EONS, a sort of MySpace for the 50+ boomer crowd. Jeffrey seemed most excited to talk about how EONS is now doing infomercial style television ads, and how great the response has been. Apparently, its not as expensive as you think, and with his older target userbase, it completely makes sense.

David Andre spoke about the interesting work Mall Networks is doing engaging with known brands such as NASCAR. Every major brand wants their own commerce site, social networking site, and more recently photo and video sharing site, and these guys are right in the middle of that trend, stopping corporate america from poorly reinventing the wheel, while building customer loyalty in all the right ways.

Geoff Donaker of Yelp demonstrated that if you give people something to do, around a topic they care about, they will go at it like gangbusters. It was also interesting to learn that Yelp started as a social workflow application – connecting people with needs to those who might be able to fulfill the goal (i.e. “I need a babysitter tonight – anyone?”) – would have been a great app! Now Yelp is squarely focused on user generated reviews of local services – restaurants, doctors, bars, salons – (“Where’s the yakatori joint in Manhattan?”) Think Citysearch, but turned on its head so the reviews are the most important aspect of the site.

I had great time meeting all of these gentleman, and was honored to speak alongside. Best of luck to you all.

Writing Code in Three Dimensions

A funny post on BoingBoing regarding yet another thing Hollywood consistently gets wrong – writing computer code. I agree with most of the original post, and always laugh at how programming is portrayed in such “great” films as The Net, Hackers, and Swordfish, but there is one point on which I disagree:

“4. Code is not three dimensional
Remember in “hackers” when the gibson is depicted as a three dimensional city that the hackers must navigate through? Bullshit! We may use a dash of color in our shell to make things a bit clearer, but last I checked my terminal app doesn’t require OpenGL. I’m working here, bitches – I’m not playing quake.”

Obviously, this guy hasn’t been programming inside of Second Life. It truly is a new experience to be writing object-oriented code that is actually interacting with three-dimensional rendered objects. It is definitely not “playing quake”, but the skills I honed during my youth playing FPS games have definitely come in handy.

In Your Sim Writing Some Code

You can learn more about writing code “hollywood style” for virtual words through the Second Life Scripting page.

Lessig on "Who Owns Culture?"

This talk is almost a year old, but Lawrence Lessig has just put out a video, with his voice synchronized to visuals of his slides. Not only is the content important, but his presentation format is compelling and effective.

Oh, and the video is being distributed using the YouTube-like YouAre.tv (see player below), which includes Creative Commons licensing in its upload process. Blip.tv has had this feature for awhile now, and its something we’re including in Openomic, as well.

It is also available as Torrent.